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 Post subject: Re: Gearing in 4.3
PostPosted: Tue Dec 13, 2011 4:00 pm  
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Tecton wrote:
Sorry, I don't check these forums as often as I should. Ti'takh is fully implemented, Rathrak isn't yet (I'll be getting it done shortly, though, I hope).

Edit for more content:

Ti'takh isn't anywhere near as strong as Dragonwrath, assuming the 8% figure that was provided (I don't have it myself, on the last stage now for our guild's third) is accurate. As someone stated above, for personal DPS 1H+OH is probably the best option, the strength of Rathrak's proc will probably decide whether it's Vagaries or Rathrak that's best, but the haste on other casters might make it worthwhile to use Ti'takh anyway.


Ok, that's what I thought. Ti'tahk is a little underwhelming after getting it, and it's definitely not as cool as it used to look like. I'll keep my list as Dragonwrath BiS, and really the only place where it could ever get replaced is a heavy AoE fight if Rathrak has a nice proc/rate.

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 Post subject: Re: Gearing in 4.3
PostPosted: Tue Jan 03, 2012 9:34 pm  
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http://www.wowhead.com/profile=34124170
I am still in the air about the Heroic http://www.wowhead.com/item=78364 Since I can't get below 17% hit with all Heroic items and reforging.(hence the 391 neck)

This is my personal build and I have it so I hit the 3102 haste cap. I am at 3192 currently on this build but I could take out +50 haste to gloves for +65 Mastery to possible gain some DPS.

Moonkins witout DI should be aiming for 3102+ haste for +5 dot ticks with NG.

Moonkins with DI should pick items with higher itemlevel, while keeping haste above 2640.

http://www.wowhead.com/profile=34124746

This is my take on the whole thing

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 Post subject: Re: Gearing in 4.3
PostPosted: Wed Jan 04, 2012 8:46 pm  
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Westmantooth wrote:
http://www.wowhead.com/profile=34124170
I am still in the air about the Heroic http://www.wowhead.com/item=78364 Since I can't get below 17% hit with all Heroic items and reforging.(hence the 391 neck)

This is my personal build and I have it so I hit the 3102 haste cap. I am at 3192 currently on this build but I could take out +50 haste to gloves for +65 Mastery to possible gain some DPS.

Moonkins witout DI should be aiming for 3102+ haste for +5 dot ticks with NG.

Moonkins with DI should pick items with higher itemlevel, while keeping haste above 2640.

http://www.wowhead.com/profile=34124746

This is my take on the whole thing


I had to check this out, since I thought you were overestimating the amount of Spirit on our gear. With my set-up, I'm 9 under the hit cap in my non-DI build (http://www.wowhead.com/profile=33962144), even though WoWhead puts me at 2011 rating. This is a combination of an incorrect base spirit (Worgens have 172 base Spirit, not 153), not counting the Dragonwrath, Tarecgosa's Rest hit->mastery reforge (incorrectly displayed as 314 instead of 189 in stats), as well as not adding up the Spirit from the gear accurately (it says 1697 Spirit including base Spirit, but it should be 1716 as per WrathCalcs and arithmetic).

That being said, I looked at the hit rating on your build in WoWhead and thought you might be severely under the hit cap since even the WoWhead profiler says you're below hit cap - and that's saying something :p. I put your build into WrathCalcs, and it spat out 1435 Hit rating, 307 under the cap. Don't trust WoWhead's stats, they're grossly incorrect, if that was what you were using to build your BiS set to begin with. WrathCalcs is almost 100% accurate in everything but realistic DPS xD quite hard to attain the numbers it spits out at you.

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 Post subject: Re: Gearing in 4.3
PostPosted: Wed Jan 04, 2012 9:01 pm  
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So i didn't know about WoWhead being screwed up

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 Post subject: Re: Gearing in 4.3
PostPosted: Wed Jan 04, 2012 9:23 pm  
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Westmantooth wrote:
So i didn't know about WoWhead being screwed up


xD that's kinda funny hahaha. Not in a bad way though :p.

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 Post subject: Re: Gearing in 4.3
PostPosted: Fri Jan 06, 2012 5:46 am  
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Doviya wrote:
Thanks Kins! I think the only issue with the DW staff is that healers will be rolling on it, so its better to get the Lighting Rod instead of waiting? (Depending on how your guild handles loot)


Healers will be using the Deathwing Mace as far as I'm concerned, so far I haven't seen anyone who really wants the DW staff :)

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 Post subject: Re: Gearing in 4.3
PostPosted: Sun Jan 08, 2012 3:03 pm  
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After reading this whole thing there is only one thing I'm really confused about. Why would you roll less than 17% hit? is it worth it to be like .02% under cap?

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 Post subject: Re: Gearing in 4.3
PostPosted: Mon Jan 09, 2012 4:04 am  
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Asmotin wrote:
After reading this whole thing there is only one thing I'm really confused about. Why would you roll less than 17% hit? is it worth it to be like .02% under cap?



Yes it is actually worth it to go far lower than that IF the loss allows you to increase your haste to a point over a breakpoint. However , if you are using current raiding gear, then most likely at this point dropping hit only equates to higher mastery. If you can reforge to 17% then you might as well do that, because damage gain from going into the 16.9x range is very puny.


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 Post subject: Re: Gearing in 4.3
PostPosted: Wed Jan 11, 2012 7:38 am  
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Slip wrote:
WrathCalcs is almost 100% accurate in everything but realistic DPS xD quite hard to attain the numbers it spits out at you.


As an aside: if you want to more closely approximate what your real DPS would be, pop your typical ms in once you've done your regular setup/import/etc. I find it's better to get a rough idea of this from your castbar addon rather than trusting the rather "optimistic" reading you get on the micromenu. For me, at least, this ties it up pretty closely with what I can pull under ideal conditions (allowing for mistakes/etc, obviously).


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 Post subject: Re: Gearing in 4.3
PostPosted: Thu Jan 12, 2012 1:49 pm  
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Westmantooth wrote:
http://www.wowhead.com/profile=34124170

Moonkins with DI should pick items with higher itemlevel, while keeping haste above 2640.



Anyone else confirming this? I finally got both Mycosynth and Sordid Dreams, should I replace the crafted ones now (DI build) despite losing 200+ haste ? Sitting at 2941 atm. Except for the 40 int gain, after reforging mastery won't change that much (32% bonus).. just getting 1% more crit.


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 Post subject: Re: Gearing in 4.3
PostPosted: Fri Jan 13, 2012 12:48 am  
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Yes the higher item level gear is better.


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 Post subject: Re: Gearing in 4.3
PostPosted: Fri Jan 13, 2012 8:24 am  
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Yep it's kinda sad to equip my upgrades of heroic gear (morchok bracers and Hagara belt) and see my haste drop but I know they are still upgrades.


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 Post subject: Re: Gearing in 4.3
PostPosted: Sun Jan 15, 2012 3:46 pm  
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Hi. I was just wonderin that.. ATM i have 4set T12 (shoulders, hands HC and Chest, head normal) and HC T13 legs. And i just got normal T13 shoulers. Should i use my T13 shoulers and get 2x T12 2x T13 or stay with 4set T12 until i get more hc T13? I also have heroic http://www.wowhead.com/item=71424 and heroic http://www.wowhead.com/item=71411 this so i can use one of them and still get that 2xT12 2xT13
And other question: Today i also got ring of riven normal and atm i'm useing VP ring and FL reputation ring, so should i use ring of riven over FL reputation ring?
http://eu.battle.net/wow/en/character/d ... 4/advanced there's my armory if u need to check something there.

E: Ran both sets through simcraft and got 500 higher dps with 2xT12 2xT13 and off piece chest so i'm useing that now.

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 Post subject: Re: Gearing in 4.3
PostPosted: Thu Jan 19, 2012 3:23 pm  
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With the updated set bonus included in the current WrathCalcs, the non-DI BiS setup changed one piece, for some odd reason.

With the set bonus changed, T13H BiS w/o DI goes up to 49059 DPS. However, when I change out the http://www.wowhead.com/item=77172 for http://www.wowhead.com/item=78434 and reach the 3101 haste breakpoint, the DPS goes up to 49114. I didn't quite believe this result, so I looked at the stat changes specifically: (stat changes from swapping out 50 int gems for 25 int/25 haste gems have also been included in these numbers)

Fungoid vs. Sordid
28 Int + 151 Mastery vs. 1 Haste + 9 Hit + 248 Crit

Inputting these values into the manual adjustment field, the DPS values for each setup is shown. So, I'm thinking this is a rare case where the abundance of crit on the boots beats out not only the chunk of mastery you get, but also some Int.

Would anyone be able to confirm the numbers I'm seeing? If you can somehow get the code down below to copy to the clipboard, you'll be able to import my current setup, but I can't get it to work :p. Otherwise, just enact the changes I said previously.

If this is the case, once WoWhead's done fixing their profiler database, I'll get around to updating the non-DI set. The DI setup is unchanged, as far as I can tell, and is projected at 51274 DPS now.

To re-iterate:

All that was changed were the boots. Once I swapped the Fungoid boots for Sordid, I then changed 3 (or 4) of the 50 int gems to 25 int/25 haste, reaching the 3101 haste cap by 7 haste. Since this abnormality occurred, I'll have to check all the other off-pieces to see if anything else has changed. However, at this current stage, it does mean the DI and non-DI setups are exactly the same, bar a few gems and enchants.

Edit 2: After a bit of fiddling with the DI setup reforges, and changing to glyph of Focus, DI DPS is now up at 51675. non-DI DPS is at 49424. Refer to http://elitistjerks.com/f73/t110353-bal ... ost2058837 for the changes I made recently.

Code:
importcheck
Helm=Deep Earth Cover (Heroic),Enchant=Arcanum of Hyjal,Gem1=Burning Shadowspirit Diamond,Gem2=Brilliant Queen's Garnet (Red),Gem3=,ReforgeOld=Spirit,ReforgeNew=Mastery,Random=
Neck=Petrified Fungal Heart (Heroic),Enchant=,Gem1=Brilliant Inferno Ruby (Red),Gem2=,Gem3=,ReforgeOld=Spirit,ReforgeNew=Mastery,Random=0
Shoulders=Deep Earth Shoulderwraps (Heroic),Enchant=Greater Inscription of Charged Lodestone,Gem1=Brilliant Queen's Garnet (Red),Gem2=Brilliant Queen's Garnet (Red),Gem3=,ReforgeOld=Crit,ReforgeNew=Haste,Random=0
Cloak=Woundlicker Cover,Enchant=Greater Intellect,Gem1=Brilliant Queen's Garnet (Red),Gem2=,Gem3=,ReforgeOld=Spirit,ReforgeNew=Mastery,Random=0
Chest=Deep Earth Robes (Heroic),Enchant=Peerless Stats,Gem1=Brilliant Queen's Garnet (Red),Gem2=Brilliant Queen's Garnet (Red),Gem3=Quick Lightstone (Yellow),ReforgeOld=Spirit,ReforgeNew=Mastery,Random=
Bracers=Mycosynth Wristguards (Heroic),Enchant=Mighty Intellect,Gem1=Brilliant Queen's Garnet (Red),Gem2=Brilliant Queen's Garnet (Red),Gem3=Brilliant Inferno Ruby (Red),ReforgeOld=Spirit,ReforgeNew=Haste,Random=0
Gloves=Deep Earth Gloves (Heroic),Enchant=Haste,Gem1=Brilliant Queen's Garnet (Red),Gem2=,Gem3=Brilliant Inferno Ruby (Red),ReforgeOld=,ReforgeNew=,Random=
Belt=Girdle of the Grotesque (Heroic),Enchant=Ebonsteel Belt Buckle,Gem1=Brilliant Queen's Garnet (Red),Gem2=Brilliant Queen's Garnet (Red),Gem3=Quick Lightstone (Yellow),ReforgeOld=Mastery,ReforgeNew=Haste,Random=0
Legs=Deep Earth Leggings (Heroic),Enchant=Powerful Ghostly Spellthread,Gem1=Brilliant Queen's Garnet (Red),Gem2=Brilliant Queen's Garnet (Red),Gem3=Brilliant Queen's Garnet (Red),ReforgeOld=,ReforgeNew=,Random=0
Boots=Treads of Sordid Screams (Heroic),Enchant=Haste (Boots),Gem1=Brilliant Queen's Garnet (Red),Gem2=Reckless Lava Coral (Orange),Gem3=,ReforgeOld=Spirit,ReforgeNew=Haste,Random=
Ring 1=Ring of the Riven (Heroic),Enchant=Intellect (Ring),Gem1=Brilliant Queen's Garnet (Red),Gem2=,Gem3=,ReforgeOld=,ReforgeNew=,Random=
Ring 2=Signet of Suturing (Heroic),Enchant=Intellect (Ring),Gem1=Brilliant Queen's Garnet (Red),Gem2=,Gem3=,ReforgeOld=Spirit,ReforgeNew=Mastery,Random=
Trinket 1=Insignia of the Corrupted Mind (Heroic),Enchant=,Gem1=,Gem2=,Gem3=,ReforgeOld=Spirit,ReforgeNew=,Random=
Trinket 2=Will of Unbinding (Heroic),Enchant=,Gem1=,Gem2=,Gem3=,ReforgeOld=Mastery,ReforgeNew=,Random=
MH=Dragonwrath Tarecgosa's Rest,Enchant=Power Torrent,Gem1=Brilliant Queen's Garnet (Red),Gem2=Brilliant Queen's Garnet (Red),Gem3=Brilliant Queen's Garnet (Red),ReforgeOld=Hit,ReforgeNew=Mastery,Random=0
OH=Ledger of Revolting Rituals (Heroic),Enchant=Superior Intellect,Gem1=Brilliant Queen's Garnet (Red),Gem2=,Gem3=,ReforgeOld=,ReforgeNew=,Random=
Relic=Mindbender Lens,Enchant=,Gem1=Brilliant Queen's Garnet (Red),Gem2=,Gem3=,ReforgeOld=Crit,ReforgeNew=Mastery,Random=
Spec
Nature's Grace: 3
Starlight Wrath: 3
Nature's Majesty: 2
Genesis: 3
Moonglow: 0
Balance of Power: 2
Euphoria: 2
Moonkin Form: 1
Typhoon: 1
Shooting Stars: 2
Owlkin Frenzy: 2
Gale Winds: 2
Solar Beam: 1
Dreamstate: 2
Force of Nature: 1
Sunfire: 1
Earth and Moon: 1
Fungal Growth: 2
Lunar Shower: 0
Starfall: 1
Furor: 0
Blessing of the Grove: 0
Natural Shapeshifter: 2
Heart of the Wild: 3
Perseverance: 3
Master Shapeshifter: 1
Glyphs
Prime 1: Starsurge
Prime 2: Moonfire
Prime 3: Wrath
Major 1: Innervate
Major 2: Starfall
Major 3: Rebirth
Raid Buffs
5% Spell Haste: TRUE
5% Crit Chance: TRUE
5% Spell Crit Debuff: TRUE
8% Spell Damage Debuff: TRUE
10%/6% Spellpower: 0.1
3% Damage: TRUE
5% All Stats (except Spirit): TRUE
326 MP5: TRUE
2126 Mana: TRUE
Focus Magic: TRUE
Dark Intent (Haste): FALSE
Dark Intent Uptime: 0.9
Replenishment Uptime: 1
Innervate: Someone Else
Consumables
Potion: None
Food: Feast (90 Int)
Battle Elixir: Draconic Mind (F)

Rotation
Moonfire: Once each Eclipse
IS: Once each Eclipse
Starfall: During Lunar
Starfall Targets: 1
Starsurge: Always
Thorns: Unused
Thorns Hits: 5
Misc
Char Name: T13
Char Race: Tauren
Target Level: 88
Target Dummy Mode: FALSE
Cast Delay: 0
Astral Leather: TRUE
Prof1: Alchemy
Prof2: Enchanting
Engineering Tinker: Synapse Springs
Bloodlust/Heroism: Once/10m

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 Post subject: Re: Gearing in 4.3
PostPosted: Wed Mar 21, 2012 9:01 pm  
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Joined: Wed Sep 03, 2008 4:21 pm
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Just wondering... what would change for BiS if I dont have the legendary staff? I am aiming for Vagaries and Ledger for MH/OH.


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