2. Tank healing – Lifebloom strategies:
For PvE healing, in most cases you will no longer be able to “roll” triple-stacks of lifebloom on more than one target, because you will spam yourself OOM without doing enough healing to be worthwhile to your raid. So, these lifebloom strategies are intended for one tank target, in addition to using your other heals on that target (see Tank healing part 1).
Strategy A: Traditional rolling lifebloom triple-stacks:
This is the strategy most healers have been using lifebloom for. What you do is get three lifeblooms on the target, and then refresh it before it falls off the target. If you have enough mana to do this, you will get the maximum healing out of lifebloom. However, at 800 mana for lifebloom, it costs 800×3 = 2400 mana to get the first three stacks up, and then an additional 800 mana every 9 or 10 seconds to maintain it. Over the course of one minute (~6 refreshes), this strategy will cost you: 2400 mana (initial stacking) + 4800 mana (6 refreshes) = 7,200 mana. This is only the mana cost associated with rolling the lifebloom. It doesn’t factor in ANY of the other spells you will cast during that minute (and doesn’t factor in the regen you gain over that minute), but 7200 mana is a LOT of mana just to maintain lifebloom stacks. You are also completely out of luck if the lifebloom falls off, since you get back less mana than it will cost you to get the stacks back up. Do not use this strategy if you are running OOM too early in the fight. You can still use this strategy (for healing 1 target) if you don’t go OOM, as it will do the best overall healing in the fight. You can reduce this mana cost through talents and items that reduce the cost of your spells. If you are not running OOM, and you seem to have enough mana to spare, you can still roll 3x lifeblooms, it’s just not the “be all end all heal” that it once was.
Strategy B: Slow applying the triple-stack rolling lifebloom:
Instead of immediately stacking lifeblooms at the beginning of the pull, you slowly stack it (ie. cast 1st, 9 seconds later cast 2nd, 9 seconds later cast 3rd). Then, you can maintain that stack over the course of the fight. If lifebloom costs 800 mana, this saves you 1600 mana up front compared to strategy one. Still costs 5600 mana over the course of a minute. If you’re still running OOM, then use my current favorite strategy:
Strategy C: Slow rolling & let it fall off at 3
This is my recommended strategy if you have the T7 bonus and glyph of nourish. This is the strategy that people now refer to as “slow rolling lifeblooms”. It doesn’t have the more constant healing that A & B have, but it maximizes the mana regen while doing the most HOT healing. How it works: Slowly stack it like strategy B (cast 1st, before it falls off refresh 2nd, before it falls off refresh 3rd). Once it has 3 stacks, let it bloom and return mana to you. Then, slowly stack it over time again, let it fall off after third application. Rinse and repeat. You also have the downside of it always having a huge triple bloom at times you can’t control that will likely mostly go to overhealing, as you aren’t timing that big bloom. Remember that you let it fall off for mana regen purposes, not because you get a bloom. If lifebloom costs 800 mana, one minute of casting costs only 2400 mana.
Strategy D: Cast it once and let it bloom.
With this strategy, you don’t bother maintaining stacks at all. Just wait for it to fall off and bloom, then cast it again. Wait for it to bloom. Cast it again. You get a lot of little blooms across the course of the raid, the full benefit of the mana return, it buffs your nourish, but never does very much healing on it’s own. I only recommend doing this if you have BOTH the T7 bonus and the glyph. Otherwise, use one of the other strategies (like strategy C). At 800 mana per lifebloom, this costs roughly the same 2400 mana that strategy C costs.
Strategy E: Don’t use lifebloom.
If you aren’t using the Nourish glyph and T7 4-piece bonus, and rolling triple stacks makes you OOM, then just don’t use lifebloom at all for tank healing, and just stick to using your other tools. I know this sounds like it goes against everything you learned in BC, but it really is possible to heal without lifebloom if it just is not working for you. You should, however, still be using lifebloom at least situationally.
The Nicomacchus strategy:
Nic’s method is: “pretty much change nothing except realize the bloom is now a viable spike heal, and let it bloom at the refresh point if the tank needs it. ” This is probably the using a little mix of all the strategies.
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