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 Post subject: Lissanna's Resto Healing Guide
PostPosted: Wed Mar 25, 2009 12:23 am  
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Awesome post by Lissanna on the wowforums. I'll repost it in full here later when I have time (or Foofy because shes completely awesome and has nothing else to do with herself and should totally become the mascot for the football team in the area)

How To: Restoration PvE (raid) healing in 3.1

I have been running into tree druids on the PTR, who have been raiding in WotLK, that are now at a loss for what to do in 3.1. We know that in BC, we did a lot of down-ranking Healing Touch healing. In BC, we became lifebloom-rollers; where refreshing lifebloom before it “bloomed”;. The release of WotLK opened up several possible healing styles (regrowth, nourish, wild growth all working themselves into healing rotations). The 3.1 patch really takes away a lot of the new options we had, and makes two healing styles (1 for tank healing and 1 for raid healing) clearly better than other styles.


So, lets get into more of the details of what you will need to know to be a PvE raid healer in 3.1.

1. Tank healing – Nourish supported by HOTs
2. Tank healing – Lifebloom strategies
3. AOE raid healing – Wild growth and other HOTs
4. Recommended talent spec(s)
5. Glyphs for tank & raid healing
6. Maximizing set bonuses (T7 & T8) - (COMING SOON)
7. Idol/relics for PvE healing (COMING SOON)
8. Consumables & enchants (COMING SOON)


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 Post subject: Re: Lissanna's Resto Healing Guide
PostPosted: Wed Mar 25, 2009 12:28 am  
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This was a guide I started for the 3.1 patch, which changed a lot about druid healing. It is now updated for the 3.2 patch

This guide is written at an intermediate level. Experts will already likely know all this information. Beginners should be able to benefit from reading it, but I don’t go into great detail on things for learning healing or 5-mans. I have a leveling healing section in my leveling guide on restokin.com.

So, lets get into more of the details of what you will need to know to be a PvE healer for raiding. In general, the best tank healing strategy will be using HOTs to buff the healing done by nourish. The best raid healing strategy is using HOTs (primarily wild growth and rejuv).

Table of Contents:

1. Tank healing – Nourish supported by HOTs
2. Tank healing – Lifebloom strategies
3. AOE raid healing – Wild growth and other HOTs
4. Recommended talent spec(s)
5. Glyphs for tank & raid healing
6. Set bonuses and Idols
7. Consumables & enchants

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 Post subject: Re: Lissanna's Resto Healing Guide
PostPosted: Wed Mar 25, 2009 12:28 am  
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1. Tank healing – Nourish supported by HOTs

Nourish is a spell with a 1.5 base cast time. This was designed to be our flash-heal ability (heal for a moderate amount in a short amount of time).

The effect heals for 20% more (before glyphs & set bonuses) if you have one Heal over time effect (HOT) on your target. The druids have 4 HOT spells that will increase the healing effect: Regrowth, Rejuvination, lifebloom, and Wild Growth. The Tier 7 set bonus and the Nourish glyph increase the amount healed by nourish by 5% and 6% (respectively). The glyph/set bonuses give the 5/6% bonus for EACH HOT on the target (so, for 3 HOTs, you’d be getting 15% from the set bonus, or 18% from the glyph). With both bonuses, and 3 HOTs, nourish is a really incredible healing spell.

About your other healing spells for tank healing:

* Regrowth: 2 second cast direct heal, with long HOT component. In 3.1, the primary use of this is to have a long lasting HOT on your tank. You are welcome to cast this HOT on more than one tank without too many side-effects if you want. No longer recommended as a direct healing spell. Let the HOT run out and then re-cast it.
* Rejuvenation: Instant cast HOT that lasts a moderate amount of time. Use this to buff nourish healing.
* Lifebloom: Instant cast HOT (with a large heal “bloom” at the end). Lasts short amount of time. See lifebloom page on options for how to use it.
* Swiftmend: instant-cast direct heal. Nice if you need some instant burst healing on tank.
* Nature’s Swiftness + Healing Touch: large instant burst. Don’t cast Healing Touch without using Nature’s Swiftness.

Nourish tank healing strategies

Tank Healing with Nourish strategy 1: Using nourish with BOTH Tier 7 bonus and Glyph combo

-Cast three HOTs: regrowth, rejuvenation, and lifebloom (I prefer this order). Then, cast nourish until a HOT spell needs to be re-cast (see page 2 on lifebloom strategies). You want to maintain all three HOTs because you gain 11% healing for each HOT you have on the target. With 3 HOTs, that’s a lot of extra healing your nourish will do.

NOTE: Obviously, you don’t want to use wild growth as a tank heal, unless your tank is in range for 4 other people to benefit from it, since wild growth costs more mana than you want to spend on one target. However, if you are tank healing and raid healing at the same time, and have the mana to use it, wild growth will buff the amount of healing done by nourish with T7 bonus & glyph

Tank Healing with Nourish strategy 2: Using nourish with only T7 bonus OR glyph (not both)

Without both bonuses, you only gain either 5% (T7 bonus) or 6% (glyph) extra healing, instead of the full 11%. In that case, you have the option of dropping lifebloom entirely from the rotation – or keeping it, depending on what lifebloom strategy you choose. Otherwise, this is the same as strategy 1. I personally still use lifebloom a lot of the time, anyway.

Tank Healing strategy 3: Neither T7 bonus or Glyph

You probably shouldn’t be tank healing with nourish at all as a primary healing strategy, though it’s slightly better now in 3.2 with the new talent that increases nourish’s healing done. Any HOT after your first one isn’t increasing your healing done without the glyph/set bonus, so maintaining HOTs should be based entirely on whether casting a bunch of HOTs is helping you or not (though it usually is helping). Using at least the glyph is recommended for tank healing. You may also be able to get away with regrowth + regrowth glyph – however, you’re still better off switching out the regrowth glyph for the nourish glyph if you will be tank healing.

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 Post subject: Re: Lissanna's Resto Healing Guide
PostPosted: Wed Mar 25, 2009 12:28 am  
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2. Tank healing – Lifebloom strategies:

For PvE healing, in most cases you will no longer be able to “roll” triple-stacks of lifebloom on more than one target, because you will spam yourself OOM without doing enough healing to be worthwhile to your raid. So, these lifebloom strategies are intended for one tank target, in addition to using your other heals on that target (see Tank healing part 1).

Strategy A: Traditional rolling lifebloom triple-stacks:

This is the strategy most healers have been using lifebloom for. What you do is get three lifeblooms on the target, and then refresh it before it falls off the target. If you have enough mana to do this, you will get the maximum healing out of lifebloom. However, at 800 mana for lifebloom, it costs 800×3 = 2400 mana to get the first three stacks up, and then an additional 800 mana every 9 or 10 seconds to maintain it. Over the course of one minute (~6 refreshes), this strategy will cost you: 2400 mana (initial stacking) + 4800 mana (6 refreshes) = 7,200 mana. This is only the mana cost associated with rolling the lifebloom. It doesn’t factor in ANY of the other spells you will cast during that minute (and doesn’t factor in the regen you gain over that minute), but 7200 mana is a LOT of mana just to maintain lifebloom stacks. You are also completely out of luck if the lifebloom falls off, since you get back less mana than it will cost you to get the stacks back up. Do not use this strategy if you are running OOM too early in the fight. You can still use this strategy (for healing 1 target) if you don’t go OOM, as it will do the best overall healing in the fight. You can reduce this mana cost through talents and items that reduce the cost of your spells. If you are not running OOM, and you seem to have enough mana to spare, you can still roll 3x lifeblooms, it’s just not the “be all end all heal” that it once was.

Strategy B: Slow applying the triple-stack rolling lifebloom:

Instead of immediately stacking lifeblooms at the beginning of the pull, you slowly stack it (ie. cast 1st, 9 seconds later cast 2nd, 9 seconds later cast 3rd). Then, you can maintain that stack over the course of the fight. If lifebloom costs 800 mana, this saves you 1600 mana up front compared to strategy one. Still costs 5600 mana over the course of a minute. If you’re still running OOM, then use my current favorite strategy:

Strategy C: Slow rolling & let it fall off at 3

This is my recommended strategy if you have the T7 bonus and glyph of nourish. This is the strategy that people now refer to as “slow rolling lifeblooms”. It doesn’t have the more constant healing that A & B have, but it maximizes the mana regen while doing the most HOT healing. How it works: Slowly stack it like strategy B (cast 1st, before it falls off refresh 2nd, before it falls off refresh 3rd). Once it has 3 stacks, let it bloom and return mana to you. Then, slowly stack it over time again, let it fall off after third application. Rinse and repeat. You also have the downside of it always having a huge triple bloom at times you can’t control that will likely mostly go to overhealing, as you aren’t timing that big bloom. Remember that you let it fall off for mana regen purposes, not because you get a bloom. If lifebloom costs 800 mana, one minute of casting costs only 2400 mana.

Strategy D: Cast it once and let it bloom.

With this strategy, you don’t bother maintaining stacks at all. Just wait for it to fall off and bloom, then cast it again. Wait for it to bloom. Cast it again. You get a lot of little blooms across the course of the raid, the full benefit of the mana return, it buffs your nourish, but never does very much healing on it’s own. I only recommend doing this if you have BOTH the T7 bonus and the glyph. Otherwise, use one of the other strategies (like strategy C). At 800 mana per lifebloom, this costs roughly the same 2400 mana that strategy C costs.

Strategy E: Don’t use lifebloom.

If you aren’t using the Nourish glyph and T7 4-piece bonus, and rolling triple stacks makes you OOM, then just don’t use lifebloom at all for tank healing, and just stick to using your other tools. I know this sounds like it goes against everything you learned in BC, but it really is possible to heal without lifebloom if it just is not working for you. You should, however, still be using lifebloom at least situationally.

The Nicomacchus strategy:

Nic’s method is: “pretty much change nothing except realize the bloom is now a viable spike heal, and let it bloom at the refresh point if the tank needs it. ” This is probably the using a little mix of all the strategies.

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 Post subject: Re: Lissanna's Resto Healing Guide
PostPosted: Wed Mar 25, 2009 12:29 am  
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About your HOTs (and other spells) for raid healing:

* Wild Growth: Your primary raid AOE healing tool. Will heal 5 to 6 targets (15 yards from each other) for a moderate amount over 6 to 7 seconds.
* Rejuvenation: Instant cast HOT that lasts a moderate amount of time. This is one of your primary raid heals. With the Tier 8 four piece bonus, you gain an instant tick at the beginning of the rejuv heal, which will make it your second best raid healing tool (after wild growth). With the rejuv idol, it’s your most mana efficient HOT in 3.1. Without either the idol or set bonus, it’s still a great HOT because it’s cheap and you can swiftmend it.
* Lifebloom: Instant cast HOT (with a large heal “bloom” at the end). Lasts short amount of time. Not recommended as a raid healing tool. The bloom will almost always be overheal. Some people like to use it, and you will get the mana return, but I don’t really recommend throwing around single lifeblooms as a primary raid heal strategy, though I do use it a tiny bit to stack multiple HOTs on people who are going to take significant damage (ie. targeted with debuffs that can’t be removed).
* Swiftmend: Instant-cast heal that requires a rejuv or regrowth on the target. Good for getting some fast burst healing on someone that already has a HOT on them. This makes a good raid healing tool for dealing with burst damage.
* Regrowth: A 2 second cast direct heal, with long HOT component. You can put this on the tanks while you are raid healing, and you can use it sparingly as a raid heal. There may be some fights with constant, or more heavy, raid damage where the long lasting HOT is powerful (ie. Saph’s frost aura in Naxx). However, please don’t spam yourself OOM by using it too much.
* Nourish: Makes a great tank heal, however it doesn’t heal enough without HOTs on the target to be a primary raid heal spell. Only use nourish as raid heal if your raid healing target has HOTs on them, or really needs a direct heal to be topped off quick and regrowth or rejuv + swiftmend isn’t an option.

Primary raid healing strategy (especially with 4-piece tier 8 bonus):

Cast Wild growth every time the cooldown is up, if your targets are close enough for it to bounce to at least 3 people. Then, cast rejuvenations on anyone else taking damage. Mix in other spells using your best judgment. Just don’t spam yourself OOM using heals besides wild growth & rejuv.

When your targets are too far spread out: Just do the best you can, and avoid casting wild growth if it won’t heal enough people at the same time. You may ask to be assigned to tank healing for any fight where wild growth can’t heal enough people, however the melee should usually be close enough together that it should work on them in most fights.

Combining tank & raid healing – Some people have found that their Ulduar healing mostly consists of putting HOTs on a tank (ie. lifeblooms, rejuv, & regrowth) and then raid healing with wild growth and rejuv between tank HOT refreshes. So, it is possible to go with a lifebloom tank healing strategy and then raid heal between lifebloom refreshes.

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 Post subject: Re: Lissanna's Resto Healing Guide
PostPosted: Wed Mar 25, 2009 12:29 am  
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4. Recommended talent specs –

There is some degree of flexibility in what specs people think are “best.” It’s really up to you (in the end) to pick a spec that YOU think will be best. Here are a couple different options I’d like to highlight. My current favorite is a more well-rounded build that allows for both tank & raid healing, however differences between all the builds are relatively minor. All builds should be picking up Empowered Touch now.

Nourish-focused tank healing build:

What it misses is more AOE focused talents (replenish & imp tranquility). It contains Nature’s Grace and points in tranquil spirit to benefit Nourish with HOT healing the most.

Primary “Raid AOE healer” build:

Contains more AOE healing bonus talents. Skips Nature’s Grace and tranquil spirit, since you won’t be using as much direct healing, and replenish will benefit you a lot.

A more well-rounded build:

Keeps both nature’s grace and 2 points of replenishment at the expense of tranquil spirit & improved tranquility. This more closely resembles my current build.

For a longer discussion of 3.2 talent changes, please see this post.

Talents I don’t put in my PvE healing builds:

Natural Perfection & Imp barkskin – I consider to be PvP talents.

Naturalist – aren’t that helpful for raid end-game builds, and make better talents for intro-healing before you are level 80.

Furor – is a balance/feral talent that happens to be in the resto tree.

Celestial focus – this balance talent ends up costing 4 points to get 3% haste for our spells. It’s really not worth the point investment and it takes away from our better healing talents.

But I really want to be a restokin:

Not recommended for raid healing builds, but in a blog called restokin, I have to at least give a healing build going up through dreamstate a nod. Restokin specs are mostly outdated, and were mainly used during BC for PvP or 5-mans, and never really for end-game healing. It could look something like this.

Once again, something resembling one of the first three builds will do a lot more for you, in terms of raid healing.<–>

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 Post subject: Re: Lissanna's Resto Healing Guide
PostPosted: Wed Mar 25, 2009 1:31 am  
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5. Glyphs for raid & tank healing.
All “major” healing glyph analysis:

* Glyph of nourish: Nourish heals for 6% for each additional HOT on the target. If you are doing any MT healing at all, you will use this glyph for the benefits outlined in section 1 of this guide.
* Glyph of Lifebloom – Increases duration of lifebloom slightly. Good if you are planning to roll lifeblooms on your target, to reduce the amount of mana it costs you.
* Glyph of Regrowth – Increases healing done by regrowth if your target already has the regrowth HOT on them. This used to be my MT healing glyph. However, I’m replacing it in 3.1 with the Nourish glyph
* Glyph of Healing Touch – Only okay to use if you don’t have nourish yet, in which case most of this guide doesn’t apply to you in the first place.
* Glyph of rejuvenation – Requires target to be below 50%, so it’s mostly useless for now.
* Glyph of swiftmend – Swiftmend doesn’t consume your HOT when you cast it. Nice to have if you’ve gotten the 2-piece set bonus that increases swiftmend’s healing done and/or you are using swiftmend a lot.
* Glyph of Wild Growth – Increases the # of people healed by wild growth by 1 additional target. Great for healing a group of melee, assuming you have 6 people that this would heal at one time.
* Glyph of Innervate – Increases the effectiveness of your innervate spell. Use this glyph if you are having mana problems. (At level 80, the glyph adds and extra 3146 mana to you, and no longer scales with spirit or any other stat).

Recommended glyphs to choose from for PvE healing at level 80:

In general, choose whatever 3 glyphs from this list of 4, depending on how it best fits your healing style:

Nourish (new in 3.1)

Lifebloom (only if you are still rolling 3x lifeblooms)

Swiftmend

Wild growth (new in 3.1)

Recommended glyph trio:

Nourish

Wild Growth

Swiftmend

Minor glyphs to use:

Unburdened rebirth

Glyph of the Wild

3rd – whatever you want.






(ninja'd your post!)


Last edited by Foofy on Tue Aug 11, 2009 6:52 pm, edited 1 time in total.
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 Post subject: Re: Lissanna's Resto Healing Guide
PostPosted: Tue Apr 28, 2009 8:19 am  
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6. Set bonuses (tier 7 & Tier 8 ) along with Relic/idols for Restoration druids

Tier 7 restoration sets:
Hero’s Dreamwalker Regalia (10-man Naxx).
Valorous Dreamwalker Regalia (25-man Naxx):

* A) The 2-piece set bonus for Tier 7 reduces the cost of lifebloom by 5%. The 2-piece tier 7 bonus is nice for saving you mana, however the 4-piece tier 8 is definitely worth trading up for.

* B) The 4-piece set bonus for Tier 7 makes your nourish spell heal for 5% more for each HOT that is on the target. This is great for tank healing, however the Tier 8 4-piece bonus really outshines this, too. It’s about equal to the swiftmend bonus, or maybe a little worse depending on how much small-group stuff you do.

Tier 8 Restoration Sets:
Valorous Nightsong Regalia (10-man Ulduar)
Conqueror’s Nightsong Regalia (25-man Ulduar)

* C) The 2-piece set bonus for Tier 8: 10% more healing for Swiftmend. Not a great bonus on it’s own, but if people are low on health, it’s nice to be able to top them off for a big heal.
* D) The 4-piece set bonus for Tier 8: Your rejuvination instantly ticks for a normal tick amount instantly. This bonus is really awesome for raid healing, and is the most powerful set bonus.

Tier 9 restoration sets:

Totally Triumphant Malfurion’s or Runetotem’s Garb (Heroic/hard-mode 25-man token)

Triumphant Malfurion’s or Runtetotem’s Garb (Regular 25-man token & badges of triumph)

Conqueror’s Malfurion’s or Runetotem’s Garb (costs 30 to 50 badges of triumph each)

* The 2-piece bonus for Tier 9: Increases your crit chance with nourish by 5%. Not great for raid healing, but pretty good for tank healing. However, it costs you the rejuv instant heal bonus, so we may be slow to upgrade to this (you may be keeping different raid & tank heal sets in your item-rack for a while). I wouldn’t trade the 25-man Tier 8 for the Conqueror’s garb, however, since the item-levels are too close to warrant loosing our best set bonus.
* The 4-piece bonus for tier 9: Allows rejuvenation HOTs to crit. Probably worth trading your 4-piece Tier 8 for, especially since the stats will end up pretty much forcing you to need to upgrade your gear at some point. Definitely better than the 2-piece tier 8. It should also be interesting to see how this interacts (or doesn’t interact) with our talents.

______________________________

Idol/Relics for PvE healing
There actually aren’t that many choices. Your best options are likely going to be:

1. Idol of Awakening - Reduces the mana cost of rejuvenation. This would be useful regardless of what kind of healing style you are using. In 3.1, you can buy this with Valor badges, so it will be easily accessible. This is especially really awesome when combined with the Tier 8 set bonuses.
2. Idol of lush moss - Easy to get with 10-man badges, this idol increases the HOT (periodic) portion of lifebloom (and not the final bloom). Especially for people still “rolling” lifeblooms in 3.1, this is still a viable option. Most people who are dropping lifebloom more from their rotations will skip it in favor of the rejuv one.
3. Idol of Flourishing Life - Increases healing done by Nourish. Can be bought with conqueror’s badges. Mostly rejected since our 3.1 role was raid healing. I kept using the Idol of Awakening even after this one became easily available to me.
4. Idol of Flaring growth – Your rejuv ticks give you a chance to gain 234 spell power for 9 seconds. This is an awesome bonus, as it should proc all the time, even if you only do tank healing. I’m working on upgrading to this idol once I have enough Triumph badges for it. You can gain triumph badges from the coliseum 10/25-man, or from doing heroic 5-man dungeons, so even non-raiders should have access to this in 3.2.


(another ninja post)

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Last edited by Foofy on Tue Aug 11, 2009 6:52 pm, edited 1 time in total.
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 Post subject: Re: Lissanna's Resto Healing Guide
PostPosted: Tue Aug 11, 2009 12:22 pm  
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7. Consumables and enchants:

For flasks, your options are:

* Flask of pure mojo (gives you mana/5)
* Flask of the frost wyrm (gives you spell power)

I’d recommend using the pure mojo flask, unless you really don’t have mana problems at all. In 3.1, with the regen changes, you’ll probably need the mana/5 you get from the pure mojo flask.

Potions:

* Runic mana potion – You can only use one per fight, but more mana is always better.
* Super Mana potion – For easy content where you need a little boost, but don’t want to spend all the gold. Don’t use these when learning newer content, or in fights where you’ll really need the extra mana that runic potions give you.

Gems:

* Runed Scarlet Ruby – For red sockets, and for sockets where you don’t care about the bonus. Or, the new epic red gem: Runed cardinal ruby
* For jewelcrafters, you get to put in 3 Runed Dragon’s Eye into red sockets.
* For yellow sockets: Luminous monarch topaz for spell power & Int, or Potent Monarch Topaz for spell power & crit. Or, the new epic versions: Luminous Ametrine, or potent ametrine.
* For blue sockets: Purified Twilight Opal for spell power & spirit, or royal twilight opal with spellpower & mana/5 if you don’t have access to the purified. The epic versions are: Purified Dreadstone, or Royal Dreadstone.
* Meta-gem (for head pieces): Ember Skyflare Diamond for 25 spellpower and 2% int, or if you are having mana problems, you can use: Insightful Earthsiege Diamond for 21 int and a 5% chance to restore 600 mana on spellcast.

Enchants:

* Legs: Brilliant Spellthread is the best, but youc an subsitute this with any other spellthread with spellpower for gear that you won’t keep as long.
* Shoulders: Greater inscription of the crag or lesser inscription of the crag (if you aren’t exalted with Hodir).
* Head: Arcanum of Blissful mending or Arcanum of burning mysteries if you want crit more than the mana/5 (but Blissful mending is better for healing if you have that rep high enough).
* Cloak: Subtlety for reduced threat, Wisdom for spirit, or greater speed for haste.
* Gloves: Exceptional Spellpower
* Chest: Powerful stats gives you +10 to all stats, or greater mana restoration for +8 mana/5.
* Bracers/wrists: Superior Spellpower (30 spellpower) or Greater spellpower (only 23 spellpower)
* Boots: Greater Vitality for 6 mana/5. or greater spirit for 18 spirit.
* Weapon: For 1-hand weapons: Enchant weapon: Mighty Spellpower for 63 spellpower or Enchant Weapon: Exceptional spellpower for 50 spellpower. For staves: Enchant Staff: Greater Spellpower for 81 spellpower, or Enchant staff: Spellpower for 69 spell power.

(last ninja!)

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Last edited by Foofy on Tue Aug 11, 2009 6:53 pm, edited 1 time in total.
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 Post subject: Re: Lissanna's Resto Healing Guide
PostPosted: Tue Aug 11, 2009 6:45 pm  
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pbarmorycharlink: http://us.battle.net/wow/en/character/frostmourne/Bearnaked/simple
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Is that a hint that Foofy should update this post? Hmm... if you keep saying it long enough, she should get the idea eventually.


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 Post subject: Re: Lissanna's Resto Healing Guide
PostPosted: Tue Aug 11, 2009 6:47 pm  
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Orbital Owl Cannon
Joined: Thu Aug 07, 2008 1:29 pm
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Location: Baelgun - US
pbguild: Crisp
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pbrace: Night Elf
pbgender: Female
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/facepalm

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 Post subject: Re: Lissanna's Resto Healing Guide
PostPosted: Sat Nov 20, 2010 10:06 pm  
Crit-chicken
Joined: Thu Jan 01, 2009 12:32 pm
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pblevel: 80
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pbgender: Female
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pbarmorycharlink: http://www.wowarmory.com/character-sheet.xml?r=Elune&cn=Lissanna
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This one is out-dated now. The new healing guide is on:
http://us.battle.net/wow/en/forum/topic/969937135

OR:
http://www.restokin.com/resto-druid-healing-guide/

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