Starfury wrote:
i just hope i don't fall asleep hile playing my moonkin.
Implying that this is based on the changes made for MoP is ridiculous. When Cataclysm was released I race changed to troll and the most significant change was that I now had one more button to push, every 3 minutes. And it was a breath of fresh air.
If at all, our rotation hasn't changed that much, and despite the fact that I'm still in the no-beta club, from reading and assuming how things work, I'm comfortable with the changes.
Let's face it: Insect Swarm wasn't fun anymore. It was just a debuff we placed on the target so we dealt a bit more damage. But that was pretty much it.
Now, I don't agree with you on the diferentiation of Wrath and Starfire. They're different in the sense that they're from different magic schools and interact with our eclipse bar differently, not to mention the fact that they have different animations. Asking for a burn-like damage component (T10 4p bonus - Languish) or a dot spreader is just mimicking a mage's abilities. If I wanted my char to mimick a mage, I'd roll a mage.
And about the uselessness of Starsurge: I don't mind having a third nuke. It's another button to push. Honestly, I'm not catching your drift here. So, you don't want to fall asleep, but you'd have a third spell, that can proc, has the cast-time of wrath and deals the damage of Starfire baked in Wrath and/or Starsurge? Then you'd have an even simplier rotation, being more prone to fall asleep.
And given the fact that we were given DPS cooldowns, our playstyle will be more interactive/reactive/strategic than before.
I welcome the changes, gladly. I won't discuss numbers yet. Mechanics are meaningful, numbers are easily adjustable anytime during the test phase (or even on live, remember Starsurge on the pre-cata patch).